The Ironclaw Orcs card (#132) from the 2008 Magic: The Gathering Masters Edition II set. A Common Orc creature with unique blocking restrictions.
Ironclaw Orcs
2008 • Magic: The Gathering • Masters Edition II
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Description
The Ironclaw Orcs card, numbered 132 in the Masters Edition II release, stands as a distinct entry in the Magic: The Gathering trading card game. Released in 2008, this Common creature card features the Orc subtype and is illustrated by Anson Maddocks. Its design centers on a specific gameplay limitation: the creature cannot block creatures with power 2 or greater. This mechanical constraint defines its role in the format, distinguishing it from other aggressive Orc strategies. Collectors of Magic: The Gathering often seek out cards from the Masters Edition series due to their reprint history and the high-quality production values associated with the brand. The Ironclaw Orcs card offers a piece of that legacy, appealing to those who appreciate the strategic depth of the game's creature mechanics. Whether building a thematic deck focused on Orcs or completing a comprehensive set, this card provides a recognizable element of the game's fantasy lore. The flavor text accompanying the card hints at the Ironclaw clan's history, suggesting a lineage shaped by selective breeding that resulted in a deviously cowardly nature. This narrative layer adds context for enthusiasts who enjoy the storytelling aspects of the game. As part of the broader Magic: The Gathering ecosystem, the Ironclaw Orcs card remains a familiar sight for veteran players and new collectors alike, representing a solid addition to any collection of vintage-style cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Ironclaw Orcs
Game
Magic: The Gathering
TCG Attributes
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Common
Anson Maddocks
Card Stock
English
{1}{R}
Creature — Orc
2 / 2
R
Card Text
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This creature can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.















