Collect the #4 foil Call to Arms enchantment from Magic: The Gathering's 2009 Masters Edition III set, designed by Randy Gallegos.
Call to Arms
2009 • Magic: The Gathering • Masters Edition III
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Description
The Call to Arms foil card, identified as card number 4 in the Magic: The Gathering Masters Edition III release, represents a distinct entry in the 2009 Masters Edition series. This uncommon white enchantment offers collectors a tangible connection to the game's strategic depth, featuring artwork by Randy Gallegos. As a foil variant, the card provides a shimmering finish that appeals to enthusiasts building specialized collections or seeking specific parallel treatments within the set. For players of the trading card game, Call to Arms presents a unique strategic interaction. The card allows a player to choose a color and an opponent, granting white creatures a temporary power and toughness boost if that chosen color is the most common among the opponent's non-token permanents. This dynamic mechanic makes the card a notable piece for those interested in the tactical history of Magic's design., collectors can explore this product to find examples that fit their specific needs for set completion or investment purposes. The card remains a recognizable element for fans of the Masters Edition lineage, offering both aesthetic and mechanical interest for dedicated hobbyists.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Call to Arms
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Randy Gallegos
Card Stock
English
Foil
{1}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
