The 1995 Magic: The Gathering Ice Age release featuring the rare enchantment Call to Arms. This product covers the card's identity, gameplay mechanics, and collector appeal.
Call to Arms
1995 • Magic: The Gathering • Ice Age
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Description
Call to Arms is a rare enchantment card from the 1995 Magic: The Gathering Ice Age set, identified by card number 10. This White mana cost card requires two mana to cast and serves as a strategic tool for players managing their opponents' board states. The card's unique ability allows the controller to select a color and an opponent, then empowers their White creatures with a +1/+1 boost under specific conditions regarding the opponent's permanent composition. If those conditions are not met, the enchantment must be sacrificed, adding a layer of tactical decision-making to gameplay. Collectors value this card for its place in the foundational Ice Age expansion, which remains a significant chapter in Magic: The Gathering history. The card features artwork by Randy Gallegos, contributing to the visual identity of the set. As a rare card from this era, it appeals to enthusiasts looking to complete their Ice Age collections or those interested in the evolution of enchantment mechanics in the trading card game. The enduring design and strategic depth of Call to Arms make it a notable piece for any Magic: The Gathering enthusiast's library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Call to Arms
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Randy Gallegos
Card Stock
English
{1}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
