Catalog listings for Call to Arms (Ice Age #10), a 1995 Magic: The Gathering white rare enchantment designed by Randy Gallegos.
1995 • Magic: The Gathering • Ice Age
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.72 | Guide Estimate | -7.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Call to Arms is a distinct white rare enchantment from Magic: The Gathering's 1995 Ice Age expansion, designated as card number 10. This piece of collectible gaming history offers enthusiasts a look at the strategic depth of the early game era. Designed by artist Randy Gallegos, the card represents a specific moment in the evolution of white mana effects, focusing on conditional buffs rather than static advantages. The card’s design invites collectors to appreciate its clever mechanical interaction. As an enchantment with a mana cost of {1}{W}, it challenges players to analyze the battlefield. The unique effect allows the controller to target an opponent, choosing a color to empower their own white creatures. This boost persists only as long as the chosen color remains the most common among that opponent's permanent types, adding a layer of complex decision-making to the card's identity. For collectors, this card serves as a tangible link to the Ice Age block's narrative of frozen conflict and strategic resource management. The rarity designation within the set underscores its value in completing vintage collections. The enduring appeal of Ice Age cards lies in their intricate rules text and the nostalgia associated with the game's foundational years. Owning a copy of Call to Arms connects you to a pivotal time when Magic's ruleset was being firmly established, making it a meaningful addition to any vintage TCG collection.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Call to Arms
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Randy Gallegos
Card Stock
English
{1}{W}
Enchantment
W
Abilities, attacks, oracle text, and flavor text printed on the card.
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
FAQ
Call to Arms is a white rare enchantment from the 1995 Ice Age set of Magic: The Gathering. It has a mana cost of {1}{W} and is card number 10 in the expansion.
As the enchantment enters the battlefield, you choose a color and an opponent. Your white creatures get +1/+1 as long as the chosen color is the most common among that opponent's permanents, but you must sacrifice it if the condition changes.
The original Ice Age printing of Call to Arms was illustrated by Randy Gallegos. His artwork is a key identifier for collectors seeking first-print copies of this card.
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