The Nether Void foil card from Magic: The Gathering's 2009 Masters Edition III. Card #73 is a sought-after World Enchantment for collectors and players alike.
Nether Void
2009 • Magic: The Gathering • Masters Edition III
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Description
The Nether Void is a distinctive World Enchantment from Magic: The Gathering's Masters Edition III, released in 2009. As card number 73 in the set, this foil variant offers a premium finish that appeals to collectors of the ME3 expansion. The card features a mana cost of three generic mana and one black mana, reflecting its power level within the game's complex economy. As a World Enchantment, Nether Void brings a unique strategic element to the table. Its effect counters any spell cast by a player unless they pay an additional three mana, making it a formidable presence in gameplay. This mechanic highlights the card's role in controlling the board state, a key aspect of the Masters Edition design philosophy. For collectors, this card represents a piece of Magic history, capturing the essence of the 2009 Masters Edition III set. The foil treatment adds visual appeal, making it a desirable addition to any collection. Whether you are a seasoned player or a new collector, understanding the mechanics and history of cards like Nether Void enhances the appreciation of the game. By focusing on the identity and context of cards like Nether Void, collectors can build meaningful collections that reflect their passion for the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nether Void
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Harold McNeill
Card Stock
English
Foil
{3}{B}
World Enchantment
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
