The 1994 Legends Nether Void (#113) is a rare World Enchantment in Magic: The Gathering that counters spells unless a significant mana cost is paid.
Nether Void
1994 • Magic: The Gathering • Legends
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$507.99
Description
Released in 1994 as part of the Legends expansion, Nether Void is card number 113 in the Magic: The Gathering trading card game. This Rare World Enchantment was illustrated by Harold McNeill and remains a notable piece of early TCG history for its unique interaction with spellcasting. As a World card, it operates under specific rules that distinguish it from other enchantments in the game. The card’s primary effect creates a restrictive environment for players. Whenever any player casts a spell, Nether Void offers a binary choice: allow the spell to resolve or pay an additional three black mana to counter it. This mechanic, often referred to as a "mana tax," forces opponents to evaluate the value of their spells against the cost of breaking the effect. It serves as a powerful deterrent, particularly in formats where mana resources are tight or when facing decks reliant on frequent, low-cost spells. Collectors appreciate Nether Void for its design and historical significance within the Legends set. The card features flavor text that hints at the magical consequences of the era, adding narrative depth to its gameplay function. While its direct impact on modern competitive play is limited due to format legality and card pool evolution, it remains a sought-after item for those building complete sets of early Magic expansions. The card’s black color identity and high mana cost make it a strategic addition for players exploring older formats or collecting iconic effects from the game's first few years.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Nether Void
Game
Magic: The Gathering
TCG Attributes
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Rare
Harold McNeill
Card Stock
English
{3}{B}
World Enchantment
B
Card Text
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Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.












