The Trip Wire card from Magic: The Gathering's Masters Edition III (2009) is a common sorcery that targets creatures with horsemanship.
Trip Wire
2009 • Magic: The Gathering • Masters Edition III
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Description
Trip Wire, card number 137 from the 2009 Masters Edition III set in Magic: The Gathering, serves as a functional common sorcery for players and collectors alike. Designed with a mana cost of {2}{G} and a mana value of 3, this green card provides a specific interaction within the game's mechanics. The card's primary effect allows the caster to destroy a target creature possessing the horsemanship ability, offering a targeted solution against specific threats that other removal spells cannot address. Masters Edition III was released to bring a curated selection of powerful cards from Magic's history into a non-rotating format, making cards like Trip Wire relevant for vintage-style play. As a common rarity, Trip Wire is accessible to a wide range of players, yet it holds a distinct place in the game's tactical landscape due to its niche removal capability. The card was illustrated by Hong Yan, whose artwork contributes to the visual identity of the set, though the card's mechanical value remains its primary focus for serious TCG participants. For collectors of Magic: The Gathering, this card represents a tangible piece of the game's iterative design history. It is often sought after by those looking to complete the base set or those interested in the evolution of removal spells in the game's early history. Whether used in casual play or studied for its mechanical specificity, Trip Wire remains a recognizable and useful card in the Magic: The Gathering canon. Its straightforward design and clear functionality make it a staple for understanding the game's strategic depth during the Masters Edition era.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Trip Wire
Game
Magic: The Gathering
TCG Attributes
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Common
Hong Yan
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.







