The 2011 Masters Edition IV release featuring the Sengir Vampire foil card, numbered 96 in the set.
Sengir Vampire
2011 • Magic: The Gathering • Masters Edition IV
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Description
The Sengir Vampire from the 2011 Magic: The Gathering Masters Edition IV release is a staple of the game's vampire creature archetype. Card number 96 in the set, this uncommon foil card brings a distinct aesthetic to collectors who appreciate the metallic finish typical of Masters sets. Designed by Anson Maddocks, the card serves as a key piece of the game's rich lore, embodying the predatory nature of its vampire subtype. In gameplay terms, the Sengir Vampire is a formidable five-mana threat. With a power and toughness of 4/4, it commands the board while utilizing its flying ability to bypass ground-based defenses. The card’s most significant mechanic lies in its triggered ability: whenever a creature dealt damage by this vampire dies during the turn, it gains a +1/+1 counter. This design encourages aggressive play, rewarding players who utilize the creature to eliminate opponents' threats. The foil treatment on this printing adds a layer of visual appeal that distinguishes it from standard non-foil versions. Whether you are building a vampire-themed deck or simply appreciate the intricate design of Magic's older cards, the Sengir Vampire remains a recognizable and impactful card. Understanding the card's mechanics and set context helps collectors identify the true value and appeal of this enduring creature.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Sengir Vampire
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
Foil
{3}{B}{B}
Creature — Vampire
4 / 4
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.















