The Word of Command card from the 2011 Magic: The Gathering Masters Edition IV set, a rare instant known for its powerful hand disruption and control mechanics.
Word of Command
2011 • Magic: The Gathering • Masters Edition IV
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Description
The Word of Command card, numbered 103 in the 2011 Magic: The Gathering Masters Edition IV set, is a rare instant spell valued for its strategic depth. Designed by Jesper Myrfors, this card allows players to look at an opponent's hand and force them to play a chosen card. This mechanic makes it a formidable tool for control decks, offering significant disruption and board control. Collectors appreciate its unique gameplay effect and its place within the Masters Edition IV series, which reprioritized powerful cards from earlier sets. As a black mana card, it fits seamlessly into decks focused on manipulation and tempo. Its enduring appeal lies in its ability to shift the momentum of a game through precise hand interaction. The card remains a staple for enthusiasts of competitive play and those who value the strategic layers introduced in this era of Magic: The Gathering. Understanding its mechanics and historical context enhances the collecting experience for fans of the game's rich lore and tactical complexity.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Word of Command
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Jesper Myrfors
Card Stock
English
{B}{B}
Instant
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
