The Vodalian Knights foil card from Magic: The Gathering's Masters Edition. This uncommon Merfolk Knight features unique mechanics tied to island controls.
Vodalian Knights
2007 • Magic: The Gathering • Masters Edition
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Description
Vodalian Knights stands as a distinct creature in the Magic: The Gathering Masters Edition, identified by card number 55 in the ME1 set. Released in 2007, this uncommon foil card captures the essence of the game's complex interactions through its unique rules text. The card represents a powerful Merfolk Knight with a mana cost of {1}{U}{U}, requiring precise board control to function effectively. Collectors often appreciate this card for its strategic depth and the iconic foil treatment that highlights Susan Van Camp's artwork. The card's ability to gain flying and enforce restrictions on opposing players makes it a memorable piece for enthusiasts of the Magic: The Gathering trading card game. Whether you are building a themed collection or adding to your Masters Edition inventory, this card offers a glimpse into the intricate design philosophy of the era. The Vodalian Knights foil is a testament to the enduring appeal of Magic: The Gathering's early expansions. Its specific mechanics regarding island control provide a unique gameplay experience that continues to resonate with players and collectors alike. For those interested in the history of the game's design, this card serves as a valuable artifact of the Masters Edition era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vodalian Knights
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Susan Van Camp
Card Stock
English
Foil
{1}{U}{U}
Creature — Merfolk Knight
2 / 2
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. {U}: This creature gains flying until end of turn.
Fear the knight leaping from the water into the air, weapon ready.
