The 1999 Mercadian Masques Armistice is a rare white enchantment card known for its distinct draw-and-life mechanic, cataloged as card number 3 in the set.
Armistice
1999 • Magic: The Gathering • Mercadian Masques
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Price History
$0.42
Description
Released in 1999 as part of the Mercadian Masques expansion, the Armistice card occupies the third slot in the series and serves as a notable piece of early Magic: The Gathering history. Designed by Dan Frazier, this rare white enchantment is recognized by its distinct mana cost of two generic mana and one white mana, placing it firmly in the early-game resource curve for players of that era. The card’s mechanical identity revolves around a powerful activated ability that allows a player to sacrifice three generic mana and two white mana to draw a card while granting three life to a target opponent. This unique interaction creates a strategic tension between card advantage and resource denial, making it a fascinating study in game design philosophy from the late 1990s. For collectors, the Mercadian Masques set represents a pivotal moment in Magic's storytelling, blending political intrigue with fantasy warfare. Armistice stands out within this context due to its thematic resonance and mechanical complexity, offering a different play pattern compared to standard removal or protection spells. The card’s rarity designation ensures it holds a specific place in the collector’s eye, appealing to those who appreciate the depth of early expansion sets. Completing a Mercadian Masques set requires securing key rares like Armistice, which adds significant value to the collection for dedicated builders. The card’s enduring appeal lies not just in its gameplay utility during its original block, but in its historical significance as a product of Wizards of the Coast’s creative peak. Whether used for nostalgic gameplay or as a centerpiece in a vintage collection, this card offers a tangible connection to the game’s rich past. Enthusiasts often seek out these original prints to understand the evolution of card design and the strategic possibilities that defined the game’s early competitive landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Armistice
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Dan Frazier
Card Stock
English
{2}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last. —Mercadian saying







