A rare 1999 Magic: The Gathering Mercadian Masques enchantment card featuring the Common Cause effect, cataloged as card #13 in the set.
Common Cause
1999 • Magic: The Gathering • Mercadian Masques
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Price History
$0.41
Description
The Mercadian Masques expansion, released in 1999, remains a cornerstone for Magic: The Gathering enthusiasts seeking depth and strategic complexity. Within this set, the Common Cause card (number 13) stands out as a rare white enchantment that offers unique gameplay potential. Designed by John Matson, this card is part of the MMQ set code series and continues to attract attention from collectors who value the artistic and mechanical heritage of late-1990s TCG releases. As a rare card, Common Cause holds a distinct place in the collector's journey. It is an enchantment with a mana cost of {2}{W}, providing a powerful boost to nonartifact creatures that share a common color. This mechanic encourages thoughtful deck construction and strategic play, making it a favorite among those who appreciate the tactical nuances of the era. The flavor text, referencing Mercadia City's troops, adds narrative flavor that complements the card's identity within the game's lore. Collectors often seek out cards from Mercadian Masques for their historical significance and the enduring appeal of their design. This product represents a tangible piece of Magic: The Gathering history, appealing to those who build collections based on set completion, rarity, or specific card mechanics. Whether for personal collection, investment, or completing a specific set, this card offers a connection to a pivotal year in trading card game development.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Common Cause
Game
Magic: The Gathering
TCG Attributes
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Rare
John Matson
Card Stock
English
{2}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.






