The 1999 Magic: The Gathering Mercadian Masques rare card Fountain Watch is a five-mana Human Cleric creature that protects allied permanents from targeted spells.
Fountain Watch
1999 • Magic: The Gathering • Mercadian Masques
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Price History
$2.20
Description
Released in 1999 as part of the Mercadian Masques expansion, Fountain Watch is a five-mana white creature card in the Magic: The Gathering trading card game. Designed by Jeff Miracola and numbered 19 in the set, this Rare card functions as a Human Cleric with a power and toughness of 2/4. Its primary mechanical value lies in its static ability, which grants shroud to all artifacts and enchantments you control. This effect effectively shields your chosen permanents from being targeted by opposing spells or abilities, offering a protective layer that complements the strategic depth of the Mercadian Masques era. As a single-colored white card, it integrates seamlessly into decks focused on artifact synergy and defensive control. Collectors appreciate this card for its historical significance within the Mercadian Masques block and its unique interaction with artifact-centric gameplay. The card remains a notable piece for enthusiasts of the game's early 2000s design philosophy, where mana costs and targeted protection played pivotal roles in deck construction. Whether used for nostalgic collecting or exploring the strategic nuances of the format, Fountain Watch represents a distinct aspect of Magic's evolving mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Fountain Watch
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Jeff Miracola
Card Stock
English
{3}{W}{W}
Creature — Human Cleric
2 / 4
W
Card Text
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Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.







