The Mercadian Masques Uncommon Instant Renounce, card #42 from the 1999 Magic: The Gathering expansion. This card offers unique lifecycle strategy for collectors and players.
Renounce
1999 • Magic: The Gathering • Mercadian Masques
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Price History
$0.33
Description
Designed by Carl Critchlow, this Uncommon card challenges players to make difficult strategic decisions that balance immediate survival against long-term board presence. As a white Instant with a mana cost of {1}{W}, it provides a manageable early-game interaction that rewards calculated risk-taking. Renounce allows the controller to sacrifice any number of permanents to gain 2 life for each one. This mechanic transforms the card from a simple removal spell into a complex engine for resource management. Collectors who appreciate the deeper strategic layers of vintage Magic: The Gathering often seek out this print for its innovative approach to life gain and board clearing. The flavor text reflects the moral weight of such decisions, referencing Gerrard’s responsibility during the events of the Mercadian storyline. For vintage Magic: The Gathering enthusiasts, the Mercadian Masques set holds a special place in the game's history. Renounce represents the era's focus on complex interactions and thematic storytelling. Whether you are building a nostalgic deck or adding to a collection of classic Magic: The Gathering cards, this Uncommon print offers both gameplay utility and historical significance. The card’s design remains a testament to the creative depth of late 90s card development, making it a noteworthy addition for any serious Magic: The Gathering catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Renounce
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Carl Critchlow
Card Stock
English
{1}{W}
Instant
W
Card Text
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Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.






