Snorting Gahr is a foil common card from Magic: The Gathering's 1999 Mercadian Masques expansion, identified by card number 272.
Snorting Gahr
1999 • Magic: The Gathering • Mercadian Masques
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Description
Snorting Gahr, card number 272 from the 1999 Mercadian Masques expansion, represents a distinct piece of Magic: The Gathering history. Produced by Wizards of the Coast, this foil common features a Mana Cost of {2}{G}{G} and functions as a Rhino Beast with 3 power and 3 toughness. For collectors, the foil treatment adds a layer of visual appeal that distinguishes this card from its non-foil counterparts. In gameplay, Snorting Gahr offers a strategic advantage: whenever it becomes blocked, it gains +2/+2 until the end of the turn. This ability makes it a resilient defender in competitive formats, appealing to players who value tactical depth alongside aesthetic finish. The Mercadian Masques set remains a cornerstone for enthusiasts building complete collections, and this foil variant is a sought-after addition for those focusing on parallel finishes. Whether you are completing a full set of Mercadian Masques or expanding your library of green creature cards, Snorting Gahr provides both nostalgic value and functional utility. Its enduring popularity among Magic: The Gathering trading card game card enthusiasts ensures its place in any well-rounded collection. The card’s straightforward yet impactful design makes it a recognizable and cherished item for fans of the game's lore and mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Snorting Gahr
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Andrew Goldhawk
Card Stock
English
Foil
{2}{G}{G}
Creature — Rhino Beast
3 / 3
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to surprising the gahr.
