The 1999 Mercadian Masques release featuring Tranquility, card number 280, a versatile green sorcery sought after by Magic: The Gathering collectors.
Tranquility
1999 • Magic: The Gathering • Mercadian Masques
No Listings Available
No listings available right now.
Price History
Description
Released in 1999 as part of the Mercadian Masques expansion, this Magic: The Gathering card is identified by set code MMQ and card number 280. Tranquility is a green sorcery with a mana cost of {2}{G} and a mana value of 3. Its primary effect allows the player to destroy all enchantments on the battlefield, making it a significant removal spell within the game's mechanics. Created by artist Heather Hudson, this common card serves as a foundational piece for those building decks from this era. Collectors often seek out cards from Mercadian Masques to complete their set collections or to acquire specific gameplay staples. The card's straightforward design and impactful ability make it a notable entry in the Magic: The Gathering catalog. For enthusiasts of trading card game history, owning a copy of this 1999 release provides a tangible connection to the game's evolving strategic landscape. Whether for gameplay utility or collection completeness, Tranquility remains a relevant card in the broader Magic: The Gathering ecosystem.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tranquility
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Heather Hudson
Card Stock
English
{2}{G}
Sorcery
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the *Weatherlight* was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
