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About This Card

The 1996 Magic: The Gathering Mirage expansion featuring Healing Salve, card number 20. This common white instant provides flexible protection for your deck.

Healing Salve

1996 • Magic: The Gathering • Mirage

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Market Value
Raw/Ungraded Market: $0.14
Updated about 14 hours ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $0.14
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    Guide Estimate
    Trend
    -6.7%
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30-day Price History

Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 11, 2026

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Product Overview

Description

Released in 1996, the Mirage set established Magic: The Gathering as a premier trading card game with distinct environmental themes and strategic depth. Among these foundational cards, Healing Salve (number 20) remains a recognizable staple for players seeking reliable white mana interaction. As an Instant with a single white mana cost, it offers immediate flexibility during gameplay without disrupting the flow of the turn. The card’s utility lies in its dual-effect choice, allowing the caster to either grant a target player 3 life or prevent the next 3 damage that would hit any target this turn. This versatility makes it a practical inclusion for decks focused on survival and resource management. Designed by Hannibal King, the card features flavor text that hints at the lore of the Femeref and their unique cultural perspective on life and healing, adding narrative weight to its mechanical function. For collectors, Mirage cards are valued for their historical significance in the early years of the game. Healing Salve represents the straightforward, functional design philosophy of the era, prioritizing clear rules text and accessible gameplay mechanics. Whether you are building a nostalgic collection or researching the evolution of white spell design, this card offers a clear window into the strategic possibilities available in 1996. The Mirage expansion continues to attract attention for its cohesive world-building and the enduring relevance of its core card designs in various formats.

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Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1996

Series

Mirage

Card Number

#20

Featured Subject

The subject, team, league, and sport context tied to this card.

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Hannibal King

Material

Card Stock

Language

English

Mana cost

{W}

Type

Instant

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." —Kifimbo, Shadow Guildmage

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FAQ

Frequently Asked Questions

What does Healing Salve do in Magic: The Gathering?

Healing Salve is a common instant from the Mirage set that allows you to choose one effect: either target player gains 3 life, or prevent the next 3 damage that would be dealt to any target this turn.

Who illustrated the original Mirage version of Healing Salve?

The original 1996 print of Healing Salve was illustrated by Hannibal King, whose artwork helped define the visual identity of the Mirage block.

Is Healing Salve part of a specific mechanic or theme?

Healing Salve does not possess a named keyword mechanic but serves as a fundamental white spell providing flexible defense. It reflects the set's focus on individual card utility within the broader environmental narrative of the Mirage block.

Cards Named Healing Salve

Explore cards with this name across sets and editions. Check each card’s details before choosing a version.