Healing Salve is card number 20 from the 1996 Mirage expansion of Magic: The Gathering, featuring a white instant effect that allows the player to gain life or prevent damage.
Healing Salve
1996 • Magic: The Gathering • Mirage
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Description
Released in 1996 as part of the Mirage expansion, Healing Salve (Mir #20) stands as a foundational white instant within Magic: The Gathering. Designed by artist Hannibal King, this common card offers versatile utility through its split effect: the player may choose to have a target gain three life or prevent the next three damage that would be dealt to any target that turn. This flexibility made it a staple in early competitive decks, particularly those focusing on aggressive or mid-range strategies that required resource management. The card’s simple yet impactful design reflects the era’s focus on strategic depth over complex mechanics. As Magic: The Gathering continues to celebrate its vintage cards, pieces like Healing Salve remain highly sought after by enthusiasts looking to build authentic vintage collections or complete their Mirage checklist. Its enduring presence in the game’s history makes it a valuable addition to any serious collector’s portfolio, bridging the gap between nostalgic gameplay and modern collecting standards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Healing Salve
Game
Magic: The Gathering
TCG Attributes
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Common
Hannibal King
Card Stock
English
{W}
Instant
W
Card Text
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Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." —Kifimbo, Shadow Guildmage
