The 1996 Magic: The Gathering Mirage expansion featuring Healing Salve, card number 20. This common white instant provides flexible protection for your deck.
1996 • Magic: The Gathering • Mirage
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.16 | Guide Estimate | +45.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Released in 1996, the Mirage set established Magic: The Gathering as a premier trading card game with distinct environmental themes and strategic depth. Among these foundational cards, Healing Salve (number 20) remains a recognizable staple for players seeking reliable white mana interaction. As an Instant with a single white mana cost, it offers immediate flexibility during gameplay without disrupting the flow of the turn. The card’s utility lies in its dual-effect choice, allowing the caster to either grant a target player 3 life or prevent the next 3 damage that would hit any target this turn. This versatility makes it a practical inclusion for decks focused on survival and resource management. Designed by Hannibal King, the card features flavor text that hints at the lore of the Femeref and their unique cultural perspective on life and healing, adding narrative weight to its mechanical function. For collectors, Mirage cards are valued for their historical significance in the early years of the game. Healing Salve represents the straightforward, functional design philosophy of the era, prioritizing clear rules text and accessible gameplay mechanics. Whether you are building a nostalgic collection or researching the evolution of white spell design, this card offers a clear window into the strategic possibilities available in 1996. The Mirage expansion continues to attract attention for its cohesive world-building and the enduring relevance of its core card designs in various formats.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Healing Salve
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Hannibal King
Card Stock
English
{W}
Instant
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." —Kifimbo, Shadow Guildmage
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