The Clockwork Vorrac from Magic: The Gathering's 2003 Mirrodin expansion. This #156 artifact creature brings strategic depth with its Trample ability and +1/+1 counter mechanics.
Clockwork Vorrac
2003 • Magic: The Gathering • Mirrodin
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Description
The Clockwork Vorrac, designated as card number 156 in the 2003 Mirrodin set, stands as a distinctive Artifact Creature — Boar Beast within the Magic: The Gathering universe. Designed by artist Arnie Swekel, this card captures the industrial, metallic aesthetic of the Mirrodin plane, where technology and biology merge. As an Uncommon rarity, it offers collectors a tangible piece of the set's expansive world-building without the premium associated with higher-tier releases. For players and collectors of Magic: The Gathering, the Clockwork Vorrac is notable for its mechanical complexity. It enters the battlefield with four +1/+1 counters, providing immediate presence, while its ability to grow stronger through tapping and its Trample keyword make it a resilient threat. The card’s design reflects the intricate, gear-driven theme of the Mirrodin era, appealing to those who appreciate the strategic nuances of the game. Collecting cards from the Mirrodin set allows enthusiasts to explore one of Magic's most unique environments. Whether you are building a themed collection or seeking to complete the Mirrodin checklist, the Clockwork Vorrac represents a key component of this influential expansion. Its enduring presence in the game's history makes it a relevant addition for any serious collector's portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Clockwork Vorrac
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Arnie Swekel
Card Stock
English
{5}
Artifact Creature — Boar Beast
0 / 0
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
