The 2003 Magic: The Gathering Mirrodin card Incite War (Card #96). This common Instant offers flexible combat strategies with its Entwine mechanic, featuring art by Alex Horley-Orlandelli.
Incite War
2003 • Magic: The Gathering • Mirrodin
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$0.10
Description
Identified as card number 96 in the set, this common rarity card provides players with strategic versatility during the game. Designed by artist Alex Horley-Orlandelli, the card fits into the red mana color identity and carries a mana cost of {2}{R} with a mana value of 3. Incite War stands out for its Entwine mechanic, allowing the caster to choose one of two distinct effects or pay an additional {2} to activate both simultaneously. The first option commands target creatures controlled by an opponent to attack this turn if able, disrupting their defensive positioning. The second option grants first strike to your own creatures until the end of the turn, enhancing the power of your offensive plays. This dual nature makes the card a valuable tool for maneuvering combat scenarios in various deck archetypes. Collectors and players alike appreciate Incite War for its classic design and functional gameplay. As part of the Mirrodin set, it represents a significant era in Magic: The Gathering history, where the plane of Mirrodin was explored through its unique artifacts and mechanics. The card remains a staple for those looking to complete their Mirrodin collection or build decks that leverage aggressive combat strategies. Whether you are a seasoned collector or new to the game, this card offers both nostalgic value and practical utility. Its straightforward rules text and impactful effects make it a reliable choice for many games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Incite War
Game
Magic: The Gathering
TCG Attributes
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Common
Alex Horley-Orlandelli
Card Stock
English
{2}{R}
Instant
R
Card Text
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Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)






