Journey of Discovery is a 2003 Magic: The Gathering card from the Mirrodin expansion, offering players flexible land search or play options via the Entwine mechanic.
Journey of Discovery
2003 • Magic: The Gathering • Mirrodin
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Price History
$0.25
Description
Journey of Discovery, identified by card number 123 in the 2003 Mirrodin expansion, stands as a notable green sorcery within Magic: The Gathering history. Designed by artist John Matson, this card exemplifies the strategic depth that collectors value in early 2000s sets. As a common rarity, it serves as a foundational piece for understanding the mechanical innovations introduced during the Mirrodin era. The card’s design centers on its unique Entwine ability, allowing players to choose between two distinct effects depending on their mana resources. By paying the additional cost of {2}{G}, players can activate both options: searching their library for up to two basic lands to reveal and add to their hand, while simultaneously gaining the ability to play up to two additional lands that turn. This dual functionality highlights the creative problem-solving that defines Magic: The Gathering collecting. For enthusiasts of the Mirrodin set, Journey of Discovery represents a key example of how card design evolved to offer greater player agency and strategic variety. Collecting Magic: The Gathering cards often involves appreciating the historical context of each expansion. Journey of Discovery remains a relevant piece for collectors who study the development of the Entwine mechanic or those interested in the evolution of green mana strategies. Whether building a comprehensive collection of the Mirrodin set or focusing on specific card types like sorceries, this release offers insight into the game’s design philosophy. By focusing on the identity and context of cards like Journey of Discovery, collectors can deepen their appreciation for the game’s rich legacy and the diverse strategies it has fostered over the years.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Journey of Discovery
Game
Magic: The Gathering
TCG Attributes
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Common
John Matson
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)






