The 2003 Magic: The Gathering Mirrodin expansion with this Mask of Memory card (#203). An uncommon artifact equipment that enhances deck strategy through card draw mechanics.
Mask of Memory
2003 • Magic: The Gathering • Mirrodin
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Description
The Mask of Memory card, identified as number 203 from the 2003 Mirrodin set, stands as a notable piece for Magic: The Gathering enthusiasts. Designed by Alan Pollack, this uncommon artifact equipment introduces a strategic layer to gameplay. When equipped to a creature and dealing combat damage, it allows the controller to draw two cards with the trade-off of discarding one. This mechanic encourages calculated risk-taking, making it a functional tool for resource management in matches. Collectors of the Mirrodin series often seek this card to complete their sets, appreciating its distinct role within the artifact-heavy environment of the plane. The card's design and rules text reflect the innovative spirit of early 2000s Magic releases. For investors and hobbyists, preserving these pieces ensures the legacy of the Mirrodin block remains intact. Understanding the card's function helps collectors evaluate its place in their collection, whether for nostalgic value or competitive utility. The interplay of drawing and discarding cards adds depth to the Mirrodin experience, making this card a subject of interest for those who appreciate strategic depth in trading card games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Mask of Memory
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Alan Pollack
Card Stock
English
{2}
Artifact — Equipment
Card Text
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
