The Myr Prototype foil card from Magic: The Gathering's 2003 Mirrodin expansion, a key artifact creature for collectors and players alike.
Myr Prototype
2003 • Magic: The Gathering • Mirrodin
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Description
The Myr Prototype, numbered 214, stands as a distinctive artifact creature within the 2003 Mirrodin expansion of Magic: The Gathering. This foil variant brings a shimmering finish to the mechanical aesthetic that defines the set, making it a notable addition for enthusiasts of the era. Designed by artist Dave Dorman, the card depicts a metallic construct that embodies the industrial theme of the Mirrodin plane. In gameplay, the Myr Prototype offers a dynamic presence on the battlefield. With a mana cost of five, it enters as a 2/2 creature that grows stronger over time. Its unique ability allows it to accumulate +1/+1 counters during each upkeep, increasing its power and toughness. However, this growth comes with a strategic cost: the creature cannot attack or block unless you pay one mana for each counter it holds. This push-and-pull mechanic creates engaging decisions for players building decks around artifact strategies. For collectors, the foil treatment enhances the visual appeal of this uncommon card. The Mirrodin set remains a favorite among Magic: The Gathering fans for its cohesive design and innovative mechanics. Adding the Myr Prototype to a collection provides a tangible connection to this pivotal year in the game's history. Whether you are building a Mirrodin subset or focusing on artifact creatures, this card offers both nostalgic value and mechanical intrigue.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Myr Prototype
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dave Dorman
Card Stock
English
Foil
{5}
Artifact Creature — Myr
2 / 2
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, put a +1/+1 counter on this creature. This creature can't attack or block unless you pay {1} for each +1/+1 counter on it.
