The 2003 Mirrodin set's Rule of Law card, a powerful white enchantment that restricts spellcasting to one per turn. Essential for Magic: The Gathering collectors seeking strategic depth and set completion.
Rule of Law
2003 • Magic: The Gathering • Mirrodin
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Description
Released in 2003 as part of the Mirrodin expansion, the Rule of Law card (number 19) stands as a pivotal white enchantment in Magic: The Gathering history. Designed by Scott M. Fischer, this rare card introduced a unique strategic constraint that fundamentally altered gameplay dynamics during its era. The card’s effect prevents any player from casting more than one spell per turn, creating intense tactical decisions and shifting the balance of power in competitive matches. Collectors value this piece for its historical significance within the Mirrodin block, which explored the intersection of magic and machinery. As a rare card, it offers a tangible connection to the game's evolving mechanics and the creative vision of Wizards of the Coast during the early 2000s. Its enduring presence in discussions about powerful artifacts and enchantments makes it a notable item for those studying the game's design evolution. For investors and hobbyists, maintaining a clean copy of this card can be a rewarding pursuit. Whether you are building a themed collection or analyzing the history of game-breaking effects, this card provides a concrete link to a transformative period in trading card game lore.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Rule of Law
Game
Magic: The Gathering
TCG Attributes
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Rare
Scott M. Fischer
Card Stock
English
{2}{W}
Enchantment
W
Card Text
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Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
