A 2003 Magic: The Gathering Uncommon artifact from the Mirrodin set, Thought Prison (#261) is a key piece for TCG collectors seeking strategic card game history.
Thought Prison
2003 • Magic: The Gathering • Mirrodin
No Listings Available
No listings available right now.
Price History
$0.21
Description
Thought Prison, card number 261 in the Mirrodin (MRD) set, stands out as one of the most strategically potent artifacts in the game's history. Crafted by artist Glen Angus, this Uncommon card exemplifies the set's focus on mana acceleration and resource control. As a five-mana Artifact, Thought Prison provides a powerful disruptive effect that rewards careful planning. When it enters the battlefield, it allows a player to examine an opponent's hand, select a nonland card, and exile it. This initial interaction sets the stage for a lasting advantage, as the exiled card’s color and mana value become the trigger for its secondary ability. Whenever any player casts a spell sharing those characteristics, Thought Prison deals two damage to that player. Collectors of Magic: The Gathering trading cards often seek out specific cards from the Mirrodin set due to their historical significance in the game's evolution. Thought Prison is particularly notable for its high impact relative to its rarity. Its ability to disrupt opponents while potentially dealing damage over time made it a staple in competitive formats for many years. The card’s design and mechanics reflect the innovative spirit of the Mirrodin block, which pushed the boundaries of artifact synergies. For collectors building a comprehensive library of Magic: The Gathering cards, this artifact is an essential addition. It represents a pivotal moment in the game's design philosophy, showcasing how simple mechanics can create complex strategic interactions. Whether you are a seasoned player or a newcomer to the hobby, owning a copy of Thought Prison connects you to the rich history of one of the most beloved expansions in the game. The Mirrodin set remains a favorite among fans for its cohesive theme and memorable cards, and Thought Prison is a shining example of that legacy.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Thought Prison
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Glen Angus
Card Stock
English
{5}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Imprint — When this artifact enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, this artifact deals 2 damage to that player.






