The Diviner's Wand, a key Kindred Artifact from Magic: The Gathering's Morningtide expansion. This 2008 release offers strategic value for Wizard tribal decks.
Diviner's Wand
2008 • Magic: The Gathering • Morningtide
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Description
The Diviner's Wand is a Kindred Artifact released as card number 142 in Magic: The Gathering's 2008 Morningtide expansion. Designed by Wayne England, this Uncommon card functions as a Wizard Equipment that provides significant tactical advantages to your creatures. When attached to a Wizard, it grants the creature flying and increases its power and toughness whenever you draw a card. Additionally, the card offers a flexible activation ability that allows players to draw a card for a mana cost, enhancing resource management during gameplay. Collectors of Magic: The Gathering often seek the Diviner's Wand for its dual role in both strategy and set completion. As part of the Morningtide series, this card represents a distinct era in the game's design philosophy, focusing on the Kindred mechanic that ties artifact types to creature types. Enthusiasts building Wizard-themed collections or completing the Morningtide set frequently look for this card due to its utility and iconic status among artifact cards. The product serves as a tangible piece of gaming history for hobbyists who appreciate the intricate mechanics and artistic contributions that define the Magic: The Gathering trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Diviner's Wand
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Wayne England
Card Stock
English
{3}
Kindred Artifact — Wizard Equipment
Card Text
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Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters, you may attach this Equipment to it. Equip {3}
