Morsel Theft (Card #68) is a black Kindred Sorcery featuring the Rogue subtype from Magic: The Gathering's 2008 Morningtide expansion.
Morsel Theft
2008 • Magic: The Gathering • Morningtide
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$0.18
Description
Morsel Theft, identified as card number 68 in the 2008 Morningtide expansion, is a black Kindred Sorcery that plays a distinct role within the Magic: The Gathering framework. Designed with the Rogue subtype, this card offers strategic flexibility through its Prowl mechanic, allowing players to cast it for a reduced cost of {1}{B} if they dealt combat damage to a player that turn with a Rogue creature. Without utilizing Prowl, the standard mana cost remains {2}{B}{B}, reflecting its mana value of 4. The card’s effect targets an opponent to lose 3 life while the caster gains 3 life, providing immediate life total manipulation. If the Prowl cost was paid, the spell also allows the caster to draw a card, enhancing its utility in mid-range or control strategies. For collectors of the Morningtide set, Morsel Theft represents a key component for those building decks focused on aggressive Rogue synergies. Its black border and mana identity make it a recognizable piece for enthusiasts tracking the evolution of blue-black or black-only strategies during the late 2000s era of Magic design. The card’s straightforward yet impactful text line appeals to players seeking efficient life gain and card advantage. Whether used in casual play or collected for set completion, this card remains a notable entry in the Morningtide catalog for its ability to reward aggressive play patterns.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Morsel Theft
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Darrell Riche
Card Stock
English
{2}{B}{B}
Kindred Sorcery — Rogue
B
Card Text
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Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.






