This 2008 Magic: The Gathering Morningtide foil card, Morsel Theft (#68), offers a distinct black sorcery option for Kindred-themed collections.
Morsel Theft
2008 • Magic: The Gathering • Morningtide
No Listings Available
No listings available right now.
Price History
Description
Morsel Theft from the 2008 Magic: The Gathering Morningtide set (card #68) represents a strategic spell for players focused on the Kindred mechanic. As a black sorcery with a mana cost of {2}{B}{B}, this card allows casters to transfer life between opponents while leveraging the Rogue subtype for additional value. Collectors appreciate the foil treatment of this print for its shimmering finish and durability compared to non-foil counterparts. For those building comprehensive Morningtide collections, obtaining the foil version adds a premium dimension to the set. Investors and hobbyists often seek out Morningtide cards for their historical significance in the evolution of Magic's mechanics. Morsel Theft stands out for its efficient life-drain effect and the potential to draw cards when cast via its prowl ability. This product remains a notable entry for enthusiasts tracking the growth of the Kindred archetype within the game's history.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Morsel Theft
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Darrell Riche
Card Stock
English
Foil
{2}{B}{B}
Kindred Sorcery — Rogue
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
