The Demonic Ruckus foil card (OTJ #120) from Magic: The Gathering's 2024 Outlaws of Thunder Junction expansion.
Demonic Ruckus
2024 • Magic: The Gathering • Outlaws of Thunder Junction
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Description
The Demonic Ruckus foil card (card number 120) from the 2024 Outlaws of Thunder Junction expansion offers a compelling addition to any Magic: The Gathering collection. As an Uncommon Enchantment — Aura, this card is designed for collectors who appreciate the strategic depth and visual appeal of the set's foil treatments. The bold finish catches the light, making it a standout piece for those building their Outlaws of Thunder Junction catalog. For investors and hobbyists alike, the Outlaws of Thunder Junction set represents a distinct era in Magic's history, blending high-octane gameplay with intricate card designs. Demonic Ruckus serves as a key component for enthusiasts completing set collections or seeking specific foil parallels. Its status as an Uncommon card makes it accessible yet desirable, particularly in its foil variant which adds a layer of premium appeal. Collectors often track these cards to diversify their holdings across different rarities and treatments within the 2024 release. Whether you are focused on completing a full set or hunting for specific card numbers like 120, this product provides a tangible connection to the game's ongoing legacy. The combination of its enchantment type and foil finish makes it a notable item for serious TCG collectors.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Demonic Ruckus
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Andrew Mar
Card Stock
English
Foil
{1}{R}
Enchantment — Aura
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
