This 2024 Magic: The Gathering card features the red instant Great Train Heist from the Outlaws of Thunder Junction set, presented in a foil treatment.
Great Train Heist
2024 • Magic: The Gathering • Outlaws of Thunder Junction
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Description
Released in 2024, this foil version of the card offers collectors a shimmering finish that enhances its visual appeal while maintaining the integrity of the original artwork by Campbell White. As an Instant with a mana cost of {R}, it provides a low-cost entry point for players looking to integrate powerful effects into their strategies. The card is defined by its Spree ability, allowing players to choose one or more additional costs to customize its effects. These options include untapping all creatures for an extra combat phase, granting +1/+0 and first strike to your creatures, or generating Treasure tokens whenever your creatures deal damage to a targeted opponent. This versatility makes it a favorite among builders who value adaptability in their decks. For collectors, the foil treatment adds a layer of desirability, making it a sought-after addition for those completing the Outlaws of Thunder Junction set or seeking high-quality parallels. The card's identity as a red instant with a mana value of 1 ensures it remains relevant in various formats, appealing to both competitive players and those who appreciate the mechanical depth of modern Magic design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Great Train Heist
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Campbell White
Card Stock
English
Foil
{R}
Instant
R
Card Text
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Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
