Seraphic Steed is a 2-mana Unicorn Mount creature from the 2024 Outlaws of Thunder Junction expansion, identified by card number 232 in the Magic: The Gathering catalog.
Seraphic Steed
2024 • Magic: The Gathering • Outlaws of Thunder Junction
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Description
The Seraphic Steed (card number 232) is a Rare creature from the 2024 Outlaws of Thunder Junction expansion, crafted by Magic: The Gathering. This two-mana Unicorn Mount possesses a 2/2 power and toughness, making it an efficient early-game option for players seeking value. As a White and Green card, it brings both First Strike and Lifelink, allowing collectors to appreciate its balanced offensive and defensive capabilities. The card’s unique mechanic revolves around its Mount subtype. When saddled, it triggers the creation of a 3/3 white Angel creature token with flying, offering significant board presence. This interplay between the Mount and Angel tokens creates a dynamic gameplay experience that appeals to strategy-focused hobbyists. Whether building a themed collection or exploring the strategic possibilities of the Magic: The Gathering universe, this card represents a key component of the 2024 expansion. Its clear rules text and straightforward design make it a recognizable piece for enthusiasts of the franchise.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Seraphic Steed
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Jonas De Ro
Card Stock
English
{G}{W}
Creature — Unicorn Mount
2 / 2
G, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
