This 2001 Magic: The Gathering Planeshift foil card features the rare Sorcery Goblin Game. Known for its unique life-loss mechanic, it is a sought-after piece for vintage TCG collectors.
Goblin Game
2001 • Magic: The Gathering • Planeshift
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Price History
$40.60
Description
Released in 2001 as part of the Planeshift expansion, the Magic: The Gathering card Goblin Game (#61) stands out for its unique and high-stakes gameplay. As a rare foil Sorcery, this card commands a mana cost of five generic and two red mana, totaling a mana value of seven. The card’s mechanics are as distinctive as its rarity. Instead of dealing damage or drawing cards, Goblin Game forces each player to hide at least one item and then reveal them simultaneously. Players lose life equal to the number of items revealed. The player who reveals the fewest items then loses half their life, rounded up. If there is a tie for the fewest items, each tied player suffers this half-life loss. This creates a tense, interactive moment that defines the card’s identity in the TCG landscape. For collectors, the foil treatment adds significant appeal. The shimmering finish makes this card a visual standout in any vintage Magic: The Gathering collection. Whether you are building a comprehensive set of Planeshift cards or seeking specific rare foils for your vintage library, Goblin Game represents a key piece of MTG history. The card’s unique rules text ensures it remains a memorable part of any game session, offering a different kind of challenge compared to traditional combat spells. By focusing on the card's identity as a rare foil from 2001, collectors can easily identify and acquire this piece for their collections.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Goblin Game
Game
Magic: The Gathering
TCG Attributes
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Rare
DiTerlizzi
Card Stock
English
Foil
{5}{R}{R}
Sorcery
R
Card Text
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Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.







