The foil Goblin Game card (number 61) from Magic: The Gathering's 2001 Planeshift expansion is a distinct sorcery that brings chaotic interaction to the table.
Goblin Game
2001 • Magic: The Gathering • Planeshift
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Description
Released in 2001 as part of the Planeshift expansion, this Magic: The Gathering card is a rare foil sorcery identified by the set code PLS and card number 61. Designed by artist DiTerlizzi, the card commands a mana cost of {5}{R}{R}, making it a significant investment of resources that requires careful timing during play. Its mechanics introduce a high-stakes gamble where players simultaneously reveal hidden items, with life loss determined by the quantity revealed and the fewest count among participants. This unique effect creates unpredictable moments that can drastically shift the board state, appealing to collectors who appreciate complex, interactive mechanics over straightforward combat. For enthusiasts of the Magic: The Gathering trading card game, the foil treatment adds visual appeal and distinctiveness, setting it apart from non-foil versions within the Planeshift collection. Whether used for casual games or collected for its thematic chaos, this card remains a memorable piece of early 2000s TCG history. The combination of its red mana identity and powerful, albeit risky, effect makes it a fascinating study in game design from this era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Goblin Game
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
DiTerlizzi
Card Stock
English
Foil
{5}{R}{R}
Sorcery
R
Card Text
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Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
