The 2001 Magic: The Gathering Planeshift expansion with Guard Dogs (#5). This uncommon white creature is a strategic asset for any TCG collection.
Guard Dogs
2001 • Magic: The Gathering • Planeshift
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Description
Released in 2001, the Planeshift expansion for Magic: The Gathering introduced a diverse array of creatures and spells. Among these is Guard Dogs, card number 5 from the set. This uncommon white creature belongs to the Dog subtype and features artwork by Mike Raabe. For collectors, it represents a tangible piece of early 2000s TCG history, offering both nostalgic value and strategic utility. In gameplay, Guard Dogs serves as a versatile defensive tool. Its ability allows players to protect their board state by preventing combat damage to a target creature, provided that creature shares a color with a permanent they control. This mechanic encourages thoughtful deck construction and tactical decision-making during matches. Collectors often seek out cards like Guard Dogs to complete their Planeshift sets or to use in casual formats where its unique effect shines. The card’s design and mechanics reflect the creative direction of the Planeshift era, making it a notable item for enthusiasts of the Magic: The Gathering trading card game. Whether you are building a comprehensive collection or looking to enhance your deck options, Guard Dogs remains a relevant and interesting card. Its presence in the Planeshift set highlights the depth and variety that Magic: The Gathering continues to offer to its community.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Guard Dogs
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Mike Raabe
Card Stock
English
{3}{W}
Creature — Dog
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
"A good guard is alert. A great guard is also loyal." —Benalish kennelmaster
