The 2001 Planeshift release Heroic Defiance (PLS #6), a white Enchantment-Aura designed to significantly boost a creature's power and toughness.
Heroic Defiance
2001 • Magic: The Gathering • Planeshift
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Description
Released in 2001 as part of the Planeshift expansion, the Magic: The Gathering card Heroic Defiance (card number 6) remains a notable entry for collectors of early-era artifacts. This white Enchantment-Aura card, identified by set code PLS, offers a distinct mechanical profile that appeals to players and historians of the game's design evolution. The card allows a player to attach it to a creature, granting it a substantial +3/+3 boost unless the target shares a color with the most prevalent color among permanents on the battlefield. For investors and set completers, the Planeshift expansion represents a pivotal moment in the franchise's history, introducing complex global board states that influenced gameplay for years. Collectors often seek out specific card numbers like #6 to maintain chronological integrity in their portfolios. Whether you are building a comprehensive collection or hunting for specific mana costs and type lines, understanding the context of the Planeshift set enhances the appreciation of individual cards like Heroic Defiance. The card's white mana cost and Aura subtype make it a functional piece of the game's early strategic landscape. ## What is the primary mechanical effect of Heroic Defiance? It provides a +3/+3 bonus to the enchanted creature, which is negated if the creature shares a color with the most common color among all permanents. ## When was the Planeshift set released? The Planeshift expansion was released in 2001 as part of the Magic: The Gathering trading card game. ## What card number is Heroic Defiance in the set? Heroic Defiance is card number 6 in the Planeshift set, identified by the set code PLS.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Heroic Defiance
Game
Magic: The Gathering
TCG Attributes
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Common
Terese Nielsen
Card Stock
English
{1}{W}
Enchantment — Aura
W
Card Text
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Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade." —Gerrard
