The 2001 Magic: The Gathering Planeshift card Hobble (#7) is a white Enchantment — Aura that offers card advantage at the cost of creature mobility.
Hobble
2001 • Magic: The Gathering • Planeshift
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Description
Hobble, card number 7 from the 2001 Planeshift set in Magic: The Gathering, presents a strategic trade-off for players utilizing white mana. As an Enchantment — Aura with a mana cost of {2}{W}, this card attaches to a creature to impose specific restrictions on its actions. The design reflects the mechanical constraints typical of early 2000s card drafting, where resource management and board control were paramount. The gameplay effect creates a unique dynamic: when this Aura enters the battlefield, the controller draws a card, providing immediate card advantage. However, this benefit comes with significant tactical limitations. The enchanted creature is unable to attack, effectively removing it from offensive plays for the turn or longer. Additionally, if the enchanted creature is black, it cannot block, leaving the player vulnerable to black creature strategies. This interplay between white mana benefits and black creature vulnerabilities highlights the intricate color pie interactions defined in the Planeshift expansion. Art by Alan Pollack, the card features a distinct visual style characteristic of the era. Collectors of Magic: The Gathering often seek out specific cards from the Planeshift set to complete their collections or to explore the historical evolution of the game’s rules. Whether you are building a themed deck or simply appreciate the lore and mechanics of the 2001 release, Hobble represents a fascinating piece of trading card history. Its unique combination of drawing power and movement restriction makes it a memorable inclusion in the Planeshift catalog. By focusing on the identity and mechanics of cards like Hobble, collectors can better understand the strategic depth of the game. This card serves as a reminder of the creative possibilities within the Aura enchantment subtype, offering both offensive utility and defensive drawbacks depending on the target's color identity.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Hobble
Game
Magic: The Gathering
TCG Attributes
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Common
Alan Pollack
Card Stock
English
{2}{W}
Enchantment — Aura
W
Card Text
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Enchant creature When this Aura enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.






