Instill Furor, card number 134 from the 2005 Ravnica: City of Guilds expansion, an Uncommon red Aura enchantment designed by Jim Nelson.
Instill Furor
2005 • Magic: The Gathering • Ravnica: City of Guilds
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Description
Instill Furor, designated as card number 134, originates from the 2005 Ravnica: City of Guilds expansion of Magic: The Gathering. Designed by artist Jim Nelson, this Uncommon red enchantment serves as an Aura that attaches to a creature, introducing a strategic risk to its controller. The card’s unique effect mandates that the enchanted creature must be sacrificed at the beginning of the owner’s end step unless it attacked during that turn. This mechanic creates a dynamic tension, forcing players to weigh immediate combat advantages against long-term board presence. For collectors, this card represents a distinct piece of Wizards of the Coast’s early 2000s design philosophy, emphasizing complex trade-offs and resource management. Whether you are a competitive player analyzing historical deck archetypes or a set builder documenting the Ravnica era, this card offers a tangible connection to a pivotal moment in trading card game history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Instill Furor
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jim Nelson
Card Stock
English
{1}{R}
Enchantment — Aura
R
Card Text
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Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
"The Rakdos know little of technology, but they definitely know how to push buttons." —Trivaz, Izzet mage
