The 2005 Magic: The Gathering Instill Furor foil card from the Ravnica: City of Guilds expansion. This Uncommon Aura enchantment features a unique mechanical twist on creature sacrifice.
2005 • Magic: The Gathering • Ravnica: City of Guilds
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.34 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 15, 2026
The 2005 Magic: The Gathering Instill Furor foil card from the Ravnica: City of Guilds expansion offers collectors a distinct piece of early modern TCG history. Carrying the RAV set code and designated as card number 134, this Uncommon Aura enchantment is instantly recognizable to players familiar with the block's complex political landscape. The foil finish adds a tactile sheen that enhances its visual appeal on the tabletop, making it a favorite among finishers who appreciate the aesthetic quality of vintage printings. Mechanically, Instill Furor stands out for its clever subversion of standard enchantment behavior. As an Aura with a mana cost of {1}{R}, it allows players to enchant a creature with a unique end-step trigger. The enchantment forces the controller to sacrifice the enchanted creature unless it attacked during that turn. This creates a tense resource management decision, rewarding aggressive plays while punishing passive strategies. The flavor text, attributed to Trivaz, an Izzet mage, humorously notes that while the Rakdos may lack technological sophistication, they certainly understand how to push buttons, adding a layer of narrative depth to the card's function. Designed by artist Jim Nelson, this card represents a significant era in Magic's design philosophy, where mechanics often interacted with the specific guild identities of the Ravnica plane. Whether used for nostalgic deck building or as a standalone piece for a vintage collection, the Instill Furor foil card remains a compelling artifact of 2005 TCG design. It serves as a reminder of a time when enchantments carried significant risk and reward, challenging players to think critically about every creature they brought to the battlefield.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Instill Furor
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jim Nelson
Card Stock
English
Foil
{1}{R}
Enchantment — Aura
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
"The Rakdos know little of technology, but they definitely know how to push buttons." —Trivaz, Izzet mage
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