Stasis Cell is a blue Aura enchantment from the 2005 Magic: The Gathering set Ravnica: City of Guilds. This card number 66 offers strategic control through its unique untapping mechanic.
Stasis Cell
2005 • Magic: The Gathering • Ravnica: City of Guilds
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Description
Released in 2005, Stasis Cell is a notable enchantment from Magic: The Gathering’s Ravnica: City of Guilds expansion. Designed by Mark A. Nelson, this card number 66 serves as a pivotal control tool for players utilizing blue mana strategies. As an Aura enchantment with a mana cost of four generic and one blue mana, it provides significant board presence without requiring excessive resources to cast. The card’s primary effect prevents an enchanted creature from untapping during its controller’s untap step. This mechanic effectively neutralizes threats or locks down key opponent assets, giving the caster a tactical advantage in prolonged matches. If Stasis Cell leaves the battlefield, the enchantment goes to the graveyard, allowing the previously affected creature to resume normal operations. Additionally, the card features a flexible activation ability: for three generic and one blue mana, the controller can reattach Stasis Cell to a different target creature. This reattachment mechanic makes it a resilient tool for maintaining pressure or shifting focus between threats. Flavor text on the card hints at the dual nature of Ravnica’s guilds, noting that the Simic created these cells for preservation while the Azorius used them for punishment. This narrative depth aligns with the set’s dense urban fantasy theme, where magic and bureaucracy intersect. Collectors of Magic: The Gathering trading cards often seek out Stasis Cell for both its nostalgic value from the mid-2000s era and its functional utility in deck construction. The card’s design and mechanics exemplify the intricate spell work characteristic of the Ravnica block, making it a staple reference point for fans of the franchise. Whether you are a veteran collector tracking down cards from the Ravnica era or a new player exploring the strategic possibilities of blue control decks, Stasis Cell remains a compelling addition to any Magic: The Gathering collection. Its straightforward yet impactful rules text ensures it remains relevant for understanding the evolution of enchantment mechanics in the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Stasis Cell
Game
Magic: The Gathering
TCG Attributes
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Common
Mark A. Nelson
Card Stock
English
{4}{U}
Enchantment — Aura
U
Card Text
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Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach this Aura to target creature.
The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
