The 2005 Magic: The Gathering Stasis Cell card from the Ravnica: City of Guilds expansion. This foil common enchantment features unique game mechanics and collector appeal.
Stasis Cell
2005 • Magic: The Gathering • Ravnica: City of Guilds
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Description
Stasis Cell, identified as card number 66 in the Ravnica: City of Guilds expansion, is a distinctive enchantment from the 2005 Magic: The Gathering release. Designed by artist Mark A. Nelson, this foil common card captures the strategic depth and thematic richness that defined this era of the trading card game. For collectors, owning this card adds a layer of variety to their library, appealing to those who appreciate the intricate design and gameplay mechanics introduced during this period. As an Enchantment - Aura with a mana cost of {4}{U}, Stasis Cell offers a unique strategic option for players. The card allows the controller to prevent an enchanted creature from untapping during its controller's untap step, a powerful effect that can disrupt an opponent's game plan. Additionally, the card features a flexible ability that allows it to be reattached to a new target creature for {3}{U}, providing versatility in gameplay. This dual functionality makes Stasis Cell not only a collectible item but also a functional asset in various deck strategies. Its presence in the collection of Magic: The Gathering enthusiasts highlights the game's evolution and the creative approaches to card design that emerged during the mid-2000s. Whether you are a seasoned collector or a new player exploring the depths of Magic, Stasis Cell represents a tangible piece of the game's history. Its foil finish adds an aesthetic appeal, making it a standout addition to any Magic: The Gathering collection. Collectors often seek out cards like Stasis Cell for their historical significance and gameplay utility. The card's ability to control the board state while remaining a common rarity makes it an accessible yet impactful choice for many decks. As you build your collection, consider the role this card plays in the broader context of Magic: The Gathering's rich lore and competitive landscape. It serves as a reminder of the strategic possibilities and artistic excellence that continue to drive the popularity of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Stasis Cell
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mark A. Nelson
Card Stock
English
Foil
{4}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach this Aura to target creature.
The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
