Warp World is a high-impact foil sorcery from the 2005 Magic: The Gathering set Ravnica: City of Guilds, known for its board-wiping mechanic.
2005 • Magic: The Gathering • Ravnica: City of Guilds
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$10.29
Warp World, card number 150 in the 2005 Magic: The Gathering set Ravnica: City of Guilds, remains a significant inclusion for collectors of the game's early-2000s expansions. This foil rarity card demands a mana cost of eight, requiring five generic mana and three red mana to cast. As a sorcery, it can only be played during a player's main phase, adding strategic timing to its disruptive effect. The card's design and mechanics make it a memorable piece of TCG history. It forces each player to shuffle all their permanents into their library and then reveal cards from the top of their library. Players put artifact, creature, and land cards revealed this way onto the battlefield, followed by enchantments, before placing the remaining revealed cards on the bottom of their library. This unique sequence creates a chaotic board state that can dramatically shift the game's momentum, making it a favorite for casual and competitive play alike. Art by Ron Spencer, the foil treatment adds a distinct visual appeal to this rare card. The card's complex interaction with various board states ensures it remains a topic of discussion among dedicated players. For those building a collection of powerful sorceries or completing the Ravnica: City of Guilds set, this card offers both nostalgic value and gameplay depth. Its high mana cost reflects its power level, balancing its ability to reset the board.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Warp World
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Ron Spencer
Card Stock
English
Foil
{5}{R}{R}{R}
Sorcery
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.