Mana Clash is card number 92 from the 1995 Magic: The Gathering Renaissance expansion. This uncommon sorcery features a unique coin-flip mechanic that creates unpredictable gameplay outcomes.
Mana Clash
1995 • Magic: The Gathering • Renaissance
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Description
Mana Clash is card number 92 from the 1995 Magic: The Gathering Renaissance expansion. Released during the early foundational years of the trading card game, this uncommon sorcery offers a distinct mechanical twist that has intrigued players and collectors for decades. The card is notable for its simple red mana cost and its reliance on chance, setting it apart from more deterministic spells in the game. Designed by Mark Tedin, the card was printed with the Renaissance set code REN. It functions as a sorcery with a mana value of one, requiring a single red mana to cast. The gameplay involves a unique interaction where both the caster and a target opponent flip coins simultaneously. Damage is dealt to any player whose coin lands on tails, and this process repeats until both players land on heads on the same flip. This mechanic introduces an element of volatility that can shift the game state rapidly, making it a memorable piece of Magic history. As an uncommon card, it holds a specific place in the set’s distribution, appealing to those who complete sets systematically or seek out cards with unique mechanical interactions. The combination of its early release date and its coin-flip mechanic makes it a standout item for enthusiasts of the original Magic: The Gathering era. Whether you are building a comprehensive collection of early Magic cards or simply appreciate the creative risks taken in the game’s first few years, Mana Clash offers a fascinating glimpse into the evolving design philosophy of the trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Mana Clash
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mark Tedin
Card Stock
English
{R}
Sorcery
R
Card Text
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You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.




















