The 1995 Magic: The Gathering Renaissance set with this Battering Ram artifact creature card, number 107, featuring unique banding mechanics.
Battering Ram
1995 • Magic: The Gathering • Renaissance
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Description
Released in 1995 as part of the Renaissance expansion, the Battering Ram is a notable Artifact Creature — Construct in the Magic: The Gathering trading card game. Identified by card number 107, this piece introduces players to the strategic depth of the banding mechanic, allowing for complex combat interactions that define the set's tactical landscape. The card’s ability to gain banding at the beginning of combat enables attackers to work as a group, while its secondary effect offers a specific counter against Wall-type creatures by destroying them at the end of combat. Designed by Jeff A. Menges, the card remains a staple for collectors focusing on the early eras of the game’s history. Whether you are building a comprehensive collection of the Renaissance series or seeking cards with specific artifact interactions, the Battering Ram offers a distinct piece of trading card history. Its status as a common rarity makes it accessible for those looking to complete their Renaissance collection or explore the strategic possibilities of construct-themed decks from the game's foundational years. The card's design and rules text reflect the evolving complexity of Magic during the mid-90s, providing a tangible link to the game's development.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Battering Ram
Game
Magic: The Gathering
TCG Attributes
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Common
Jeff A. Menges
Card Stock
English
{2}
Artifact Creature — Construct
1 / 1
Card Text
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At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
