This 1995 Magic: The Gathering card from the Renaissance set features the Marsh Viper, a green snake creature known for its distinctive poison counter mechanic.
Marsh Viper
1995 • Magic: The Gathering • Renaissance
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$0.97
Description
The 1995 Magic: The Gathering Marsh Viper (Card #149) from the Renaissance set stands as a notable entry in the game’s early history. Designed by Ron Spencer, this common green creature brings a unique threat to the board through its poison counter ability. As a Snake, the Marsh Viper requires three generic mana and one green mana to cast, making it a mid-game threat that challenges opponents to manage both life total and poison counters. Collectors and players alike appreciate the card for its straightforward yet dangerous gameplay, which forces opponents to consider the cumulative effects of repeated damage. The Renaissance era is celebrated for its thematic depth and creature diversity, and the Marsh Viper exemplifies the strategic complexity that defined Magic: The Gathering during this period. Its design and mechanics offer a glimpse into the evolving rules and interactions that have shaped the game over decades. Whether building a vintage collection or seeking nostalgic pieces from the mid-90s, this card represents a key moment in the game’s legacy. The Marsh Viper’s ability to accumulate poison counters adds a layer of tension to gameplay, making it a memorable card for those who remember the early days of competitive and casual play. Its presence in the Renaissance set highlights the variety of creature types and strategies available to players at the time. For enthusiasts of Magic: The Gathering history, owning a copy of the Marsh Viper is a way to connect with the foundational elements of the trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Marsh Viper
Game
Magic: The Gathering
TCG Attributes
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Common
Ron Spencer
Card Stock
English
{3}{G}
Creature — Snake
1 / 2
G
Card Text
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Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)














