The 1995 Magic: The Gathering Renaissance expansion with Wall of Dust card #97, an Uncommon creature featuring the Defender keyword and unique blocking mechanics.
Wall of Dust
1995 • Magic: The Gathering • Renaissance
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Description
For collectors of vintage Magic cards, this piece represents a tangible connection to the game's mid-90s evolution, offering both nostalgic value and historical significance. In terms of gameplay, Wall of Dust is a Red creature with a mana cost of {2}{R} and a mana value of 3. It possesses the Wall subtype and is characterized by a defensive Power/Toughness of 1/4. The card's primary ability revolves around the Defender keyword, meaning it cannot attack unless it has already been under your control since the beginning of your most recent turn. However, its true strategic value lies in its blocking capability: whenever this creature blocks a creature, the blocked creature is prevented from attacking during its controller's next turn. This unique effect allows players to disrupt opponent strategies and control the flow of battle, making it a memorable inclusion in the Renaissance set. Collectors often seek out Renaissance cards for their artistic merit and their role in the game's history. Wall of Dust, with its specific card number and rarity, serves as a key component for those building complete sets of this iconic expansion. Whether you are a long-time player looking to complete your collection or a new enthusiast exploring the roots of Magic: The Gathering, this card offers a fascinating glimpse into the mechanics and artistry of 1995.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Wall of Dust
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Richard Thomas
Card Stock
English
{2}{R}
Creature — Wall
1 / 4
R
Card Text
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Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.













