Guul Draz Assassin, a rare Vampire Assassin from Magic: The Gathering's 2010 Rise of the Eldrazi expansion, featuring unique level-up mechanics.
Guul Draz Assassin
2010 • Magic: The Gathering • Rise of the Eldrazi
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Description
Guul Draz Assassin is a rare creature card from the 2010 Rise of the Eldrazi set, identified as card number 112 in the Magic: The Gathering catalog. This Vampire Assassin unit is notable for its innovative level-up mechanic, allowing players to enhance its power and toughness over time by spending mana. Initially a 1/1 with a modest mana cost, the card evolves significantly as level counters are added, transforming into a formidable threat capable of neutralizing opposing creatures. Designed by James Ryman, this card exemplifies the strategic depth introduced in the Rise of the Eldrazi expansion, appealing to collectors who appreciate both thematic storytelling and mechanical innovation. For enthusiasts of Magic: The Gathering, Guul Draz Assassin represents a key piece of the game's evolving design philosophy, offering a unique blend of vampire lore and tactical gameplay. Collectors often seek this card for its rarity, historical significance within the set, and its role in various deck strategies during its competitive era. Whether building a complete set or focusing on specific creature types, this card stands out as a valuable addition to any Magic: The Gathering collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Guul Draz Assassin
Game
Magic: The Gathering
TCG Attributes
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Rare
James Ryman
Card Stock
English
{B}
Creature — Vampire Assassin
1 / 1
B
Card Text
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Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
