World at War (Rise of the Eldrazi #172), a rare 2010 Magic: The Gathering sorcery designed to manipulate combat phases.
World at War
2010 • Magic: The Gathering • Rise of the Eldrazi
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$9.99
Description
World at War stands as a pivotal sorcery within the 2010 Rise of the Eldrazi expansion, offering players a powerful method to extend their turn and maximize creature damage. As a rare card in the Magic: The Gathering trading card game, this release features a mana cost of three generic and two red mana, positioning it as a significant investment in any red-aligned deck. The gameplay mechanics of World at War are distinct and highly effective. By casting this spell after the second main phase, players trigger an additional combat phase followed by a second main phase. Crucially, at the beginning of that new combat, all creatures that attacked during the first combat are untapped. This allows players to swing their entire army of attackers twice in a single turn, a capability that can dramatically shift the momentum of a game. The inclusion of the Rebound mechanic adds another layer of strategy; if cast from hand, the card is exiled and can be cast again from exile during the next upkeep without paying its mana cost. This double-chance to deploy the effect makes it incredibly versatile. Collectors and players value this card for its unique ability to break standard turn structures, providing a burst of damage that is difficult to counter. The combination of the extra combat phase and Rebound creates a dynamic interaction that rewards precise timing and deck construction. For those building decks around aggressive creature strategies, World at War offers a reliable way to close out games quickly. Its presence in the Rise of the Eldrazi set highlights the innovative spell design of 2010, where manipulating phases became a key tactical element. Whether for completing a set or enhancing gameplay, this card remains a fundamental tool for any Magic: The Gathering enthusiast looking to master combat manipulation.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
World at War
Game
Magic: The Gathering
TCG Attributes
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Rare
Igor Kieryluk
Card Stock
English
{3}{R}{R}
Sorcery
R
Card Text
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After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)








