The Healing Salve card (RQS #4) is a common white instant from Magic: The Gathering's 1996 Rivals Quick Start Set, offering players life gain or damage prevention options.
Healing Salve
1996 • Magic: The Gathering • Rivals Quick Start Set
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30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026
Description
The Healing Salve card, identified as number 4 in the Rivals Quick Start Set, represents a foundational element of early Magic: The Gathering design from 1996. Created by artist Dan Frazier, this common white instant card features a mana cost of one white mana, making it an accessible and efficient spell for any deck utilizing the white color identity. Its simplicity and versatility have made it a staple reference point for collectors and players interested in the game's initial expansion era. In gameplay, Healing Salve provides a strategic choice that defines its utility in the early game. Players can choose between two distinct effects: either gaining three life to stabilize their health total, or preventing the next three points of damage that would be dealt to any target for the remainder of the turn. This dual-purpose mechanic allows for flexible responses to both aggressive attacks and steady damage, embodying the straightforward yet effective design philosophy of the Rivals Quick Start Set. The card’s low mana value ensures it can be cast early, providing immediate impact without clogging the player’s mana base. For collectors, the Rivals Quick Start Set holds a special place in Magic: The Gathering history as the introductory product designed to teach new players the rules and mechanics of the game. Cards from this set, like Healing Salve, often feature simplified text and clear functionality, serving as educational tools as well as collectible items. The common rarity of this card means it is widely available in raw form, but its historical significance as part of the game’s genesis makes it a notable piece for those studying the evolution of Magic: The Gathering. Whether you are building a vintage collection or simply appreciate the origins of popular card effects, Healing Salve offers a tangible connection to the 1996 launch of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Healing Salve
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Dan Frazier
Card Stock
English
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
FAQ
Frequently Asked Questions
What is the mana cost of Healing Salve?
Healing Salve has a mana cost of one white mana, indicated by the symbol {W} and a mana value of 1. This makes it an affordable instant spell that can typically be cast on the first turn of the game.
What are the effects of the Healing Salve card?
Healing Salve allows you to choose one of two effects: target player gains 3 life, or prevent the next 3 damage that would be dealt to any target this turn. This flexibility makes it useful for both defense and stabilization.
What set is Healing Salve from?
Healing Salve is card number 4 from the Rivals Quick Start Set, released in 1996. This set was designed as an introductory product for new players, featuring simplified rules and common cards like this one.
Cards Named Healing Salve
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