The Magic: The Gathering Threaten card, card number I26 from the 2005 Salvat set. This uncommon sorcery allows you to untap a creature and gain control of it for the turn.
Threaten
2005 • Magic: The Gathering • Salvat
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Description
Threaten is an uncommon sorcery card from the 2005 Salvat expansion for Magic: The Gathering. Identified by the set code PSAL and card number I26, this piece is valued for its specific gameplay utility within the game's sorcery framework. The card requires three mana to cast, specifically two generic mana and one red mana, making it accessible for decks focused on red-colored strategies. The card's effect centers on temporary control manipulation. When played, it allows the caster to untap a target creature on the battlefield and gain control of that creature until the end of the turn. Additionally, the creature gains haste, meaning it can attack or use activated abilities with the tap symbol immediately, even if it has been under its previous controller's control since the start of their last turn. This mechanic provides a powerful tactical option for disrupting opponent strategies or securing immediate board presence. Art by Pete Venters, the card represents a distinct moment in Magic's history during the mid-2000s. Collectors often seek out cards from the Salvat set for their unique design elements and regional distribution. Threaten remains a functional part of the game's archive, appealing to players who appreciate classic control mechanics and those who build collections around specific sets or color identities. The card's straightforward rules text and reliable effect make it a staple for understanding the strategic depth of Magic: The Gathering during this era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Threaten
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Pete Venters
Card Stock
English
{2}{R}
Sorcery
R
Card Text
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Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
















