Identify this 2001 Magic: The Gathering uncommon card from the Seventh Edition set. A powerful enchantment that limits spellcasting to one per turn.
Arcane Laboratory
2001 • Magic: The Gathering • Seventh Edition
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$0.74
Description
Card number 60 in the 2001 Seventh Edition expansion, Arcane Laboratory stands as a defining piece of Magic: The Gathering history. This uncommon enchantment card fundamentally altered strategic interactions by imposing a strict limit: each player could cast no more than one spell per turn. This unique restriction created intense strategic dilemmas, forcing opponents to carefully weigh the timing of their actions against the permanent effect established on the battlefield. Designed by artist Brian Snõddy, the card features a mana cost of two generic and one blue mana, making it accessible yet impactful for decks focused on controlling the pace of the game. The flavor text, "Too many wizards spoil the spell, but too many spells spoil the wizard," captures the whimsical yet dangerous nature of magical experimentation. For collectors, Seventh Edition represents a pivotal era in the trading card game's evolution, blending familiar mechanics with new strategic depth. Arcane Laboratory remains a sought-after piece for those building themed collections or appreciating the creative design of early 2000s expansions. Its enduring presence in casual and competitive formats highlights its significance within the broader Magic: The Gathering canon. Whether you are completing a Seventh Edition checklist or seeking a card that embodies the strategic complexity of the game, this enchantment offers a tangible connection to the hobby's rich heritage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Arcane Laboratory
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Brian Snõddy
Card Stock
English
{2}{U}
Enchantment
U
Card Text
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Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab













