This card is card #2 of the 2001 Seventh Edition expansion for the Magic: The Gathering trading card game, featuring the Human Soldier creature Ardent Militia.
Ardent Militia
2001 • Magic: The Gathering • Seventh Edition
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Price History
$0.22
Description
Ardent Militia is the second card in the iconic 2001 Seventh Edition set for the Magic: The Gathering trading card game. As an Uncommon card, it introduces the Human Soldier type to the white mana color identity. The creature costs five mana to cast and possesses a unique defensive profile with 2 power and 5 toughness, anchored by the Vigilance keyword ability. This allows the soldier to block or attack without tapping, making it a sturdy defensive presence on the battlefield. The flavor text emphasizes the militia's motivation, noting that while knights fight for honor and mercenaries for gold, this unit fights for hearth and home. For collectors, this card is a fundamental piece of the Seventh Edition base set, which remains one of the most recognized and widely played formats in the game's history. The card's straightforward design and reliable mechanics make it a staple for those building or completing their Seventh Edition collection. Whether you are focusing on the creature type synergy or simply adding a key card to your sorted binder, Ardent Militia represents a core element of early 2000s Magic design. Its low card number and Uncommon rarity make it a frequent target for set completionists looking to round out their white mana base.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ardent Militia
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Paolo Parente
Card Stock
English
{4}{W}
Creature — Human Soldier
2 / 5
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.



















