A 2001 foil uncommon enchantment from Magic: The Gathering's Seventh Edition, Lure (#255★) is a sought-after piece for TCG collectors and players alike.
2001 • Magic: The Gathering • Seventh Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$19.92 | Guide Estimate | +4.2% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 3, 2026
Lure is a distinct enchantment card from the 2001 release of Magic: The Gathering Seventh Edition. Identified by the card number 255★, this uncommon foil variant captures the essence of classic fantasy strategy gameplay. The card functions as an Aura, requiring a one green mana cost plus two additional green mana to cast. Once played, it attaches to a target creature, imposing a mandatory restriction on opposing forces. All creatures capable of blocking the enchanted target are forced to do so, effectively neutralizing the defender's ability to split their attention across multiple threats. For collectors, the foil finish adds a layer of visual appeal that distinguishes it from the non-foil base version. The artwork, created by Larry Elmore, brings a timeless quality to the card, reflecting the artistic standards of the early 2000s TCG era. The flavor text, attributed to Maro, hints at the mystical nature of the enchantment, suggesting a deep connection to the natural world that defies mortal comprehension. In the context of the game, Lure serves as a tactical tool for controlling the battlefield. By forcing opponents to commit their blockers to a single target, it opens up opportunities for other creatures to strike unimpeded. This mechanic makes it a valuable inclusion in decks focused on board control and resource management. The card’s design and rules text reflect the strategic depth that Magic: The Gathering has been known for since its inception. Whether you are building a vintage collection or seeking specific cards for your Commander deck, Lure represents a solid addition to any enthusiast's library. Its status as an uncommon in Seventh Edition ensures it remains accessible yet distinct within the broader scope of the set. Collecting cards from Seventh Edition allows enthusiasts to own a piece of Magic's golden age. This period was pivotal in establishing the game's widespread appeal and competitive scene. Lure, with its unique ability to manipulate blocking assignments, stands out as a card that rewards thoughtful play. For those who value both the aesthetic and functional aspects of trading cards, this foil version offers a compelling combination of style and substance.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Lure
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Larry Elmore
Card Stock
English
Foil
{1}{G}{G}
Enchantment — Aura
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her." —Maro
FAQ
Lure is an Aura enchantment that forces all creatures able to block the enchanted creature to do so, preventing the opponent from distributing their blockers across multiple attackers.
The artwork for the Lure card in the 2001 Seventh Edition set was created by Larry Elmore, a renowned fantasy illustrator.
Lure is an uncommon rarity in Seventh Edition. While the foil version is visually distinct and sought after by collectors, it is not as rare as rare or mythic rare cards.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
