The Maro card from Magic: The Gathering's Seventh Edition. This 2001 Rare Elemental offers unique gameplay mechanics tied to your hand size.
2001 • Magic: The Gathering • Seventh Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.39 | Guide Estimate | +2.6% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026
The Maro card, identified as number 256 in Magic: The Gathering's Seventh Edition, stands as a distinct entry in the 2001 release. As a Rare creature with the Elemental subtype, this card introduces a dynamic gameplay element that rewards strategic hand management. The card's mana cost of two generic mana and two green mana makes it accessible in green-based decks, while its power and toughness are determined by the number of cards you hold in hand. This variable nature ensures that the card's strength fluctuates throughout the game, adapting to your current resources. Designed by Pete Venters, the Maro card has become a recognizable figure among collectors of vintage Magic cards. The Seventh Edition is widely regarded for its standardized card frame and updated rules text, providing a clean and consistent aesthetic for players and collectors alike. This release captures the essence of early 2000s Magic design, where unique creatures often provided flexible tactical options. For those who appreciate the history of the game, owning a copy of Maro from Seventh Edition connects you to a pivotal era in the trading card game's development. Collectors often seek out cards from Seventh Edition due to their widespread distribution and enduring popularity. Whether you are building a vintage collection or simply admire the unique mechanics of early Magic cards, the Maro offers a compelling piece of the game's legacy. Its enduring appeal lies in its simple yet effective design, making it a favorite among players who enjoy controlling the board through card advantage. The card's legacy is cemented by its presence in one of the most iconic sets in the franchise's history. By focusing on the identity and context of each card, we help collectors navigate the vast world of Magic: The Gathering with confidence. Whether you are a seasoned veteran or a new collector, exploring the nuances of sets like Seventh Edition can deepen your appreciation for the game's rich tapestry of designs and mechanics.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Maro
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Pete Venters
Card Stock
English
{2}{G}{G}
Creature — Elemental
* / *
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
FAQ
The Maro card's power and toughness are each equal to the number of cards in your hand. This means its strength increases as you hold more cards and decreases as you play them, making it a flexible creature that rewards hand management.
The Maro card with number 256 is from the Seventh Edition of Magic: The Gathering, released in 2001. It is a Rare card in this set, featuring green mana costs and the Elemental creature type.
The artwork for the Maro card in the Seventh Edition was created by Pete Venters.
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